Osharu Niak

Drell Swordmaster

Description:

ASPECTS:

HIGH CONCEPT: DEEPLY SPIRITUAL DRELL SWORDMASTER

  • Invoke:
  • Compel: .

TROUBLE: HUNTED BY FORMER MASTER

  • Invoke:
  • Compel:

DENSE MUSCLE AND BONES

  • Invoke:
  • Compel:

LIGHTNING REFLEXES

  • Invoke:
  • Compel:

A GENTLE SOUL

  • Invoke:
  • Compel:

SKILLS: 25

  • SUPERB (+5): .
  • GREAT (+4): Athletics, Fists
  • GOOD (+3): Alertness, Endurance
  • FAIR (+2): Guns, Investigation, Stealth
  • AVERAGE (+1): Intimidation, Might, Resolve, Survival, Weapons

STUNTS & ABILITIES

DRELL (-1 REFRESH)

  • PERFECT RECALL (0)
    All Drell possess total recall of all the events they have experienced during their lives. This can be compelled by the GM for a particularly traumatic event or invoked by the player for his own purposes.
  • COLD BLOODED (+1)
    Cold blooded species need external heat or cooling sources to regulate their body temperature. The GM can compel this attribute as if it were an aspect once per session. If the player wishes to avoid this compel, she must spend two fate points to refuse.
  • SUPERIOR REFLEXES (-2)
    When moving as part of another activity, Drell may move one additional zone without taking the –1 penalty for a supplemental action. They also gain a +2 to Alertness for determining initiative.

STUNTS (-4 REFRESH)

  • ACROBAT (ATHLETICS)
    You’re able to perform any number of impressive acrobatic feats. Gain a +2 to Athletics rolls for complex maneuvers while simultaneously balancing or hanging from something.
  • ARMED ARTS (FISTS)
    You are practiced with a small number of weapons as part of your martial arts training. Pick two weapons which logically fit in with your training. You may use the Fists skill instead of Weapons when wielding these implements. Swords and Knives.
  • ARMY OF ONE (FISTS)
    You’re a one-man army; the odds don’t matter to you. When you’re attacked, you may spend a fate point and, for the rest of the conflict, ignore the bonus your opponents have to their attacks due to their advantage of numbers. You must defend with Fists to gain this advantage.
  • STRIKE TO THE HEART (WEAPONS)
    You can deliver a deadly accurate blow that few opponents can resist. Once per scene on a successful hit, spend a fate point to add 3 to the damage of your Weapons attack. This stacks with any other damage increasing stunts for Weapons.

ADVANCEMENTS (-1 REFRESH)

Gain 2 ADVANCEMENTS per Refresh spent.

WELL EQUIPPED (-2 ADVANCES)

Start the game with 1 additional point of equipment per Advance spent.

REFRESH 07

REFRESH SPENT: -6
REFRESH TOTAL: 1

WEAPONS & ARMOR

(6 Resource Points)


MONO-MOLECULAR SWORD

DAMAGE: 3 RANGE: 0 PENETRATION: 3 BULK: 2

UPGRADES:
COST: 1

NOTES:


SWORD SAINT MEDIUM ARMOR

Armor: 2 Mass: 0* Bulk: 3

Upgrades: ULTRALIGHT MATERIALS x1*. KINETIC EXOSKELETON.
COST: 4

NOTES: Kinetic Exoskeleton maximizes the wearer’s physical abilities and athletic prowess. This is an Aspect that can be invoked for a bonus to Athletics skill rolls. It is a complication to use in microgravity due to exaggerated movements.


M-3 PREDATOR

DAMAGE: 1 RANGE: 0-3 PENETRATION: 1 BULK: 1 COST: 1

NOTES: Aspect: Weak Against Shields.


STRESS

Physical: OOOOO
Mental: OOOO

CONSEQUENCES

Mild:
Moderate:
Severe:
Extreme:

Bio:

BACKGROUND

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RISING CONFLICT

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THE STORY

STORY TITLE:
GUEST STARRING:

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GUEST STAR

STORY TITLE:
STARRING:

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GUEST STAR REDUX

STORY TITLE:
STARRING:

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Osharu Niak

Mass Effect: From the Ashes HumAnnoyd