Kari Sh'uria

Young Asari Adept

Description:

ASPECTS:

HIGH CONCEPT: SHELTERED YOUNG ASARI ADEPT

  • Invoke:
  • Compel: .

TROUBLE: SPOILED AND ENTITLED

  • Invoke:
  • Compel:

EMBRACE ETERNITY

  • Invoke:
  • Compel:

ASARI GRACE & BEAUTY

  • Invoke:
  • Compel:

BORN HUNTRESS

  • Invoke:
  • Compel:

SKILLS: 25

  • SUPERB (+5): .
  • GREAT (+4): Biotics (+1 for Asari)
  • GOOD (+3): Contacting, Empathy, Rapport
  • FAIR (+2): Alertness, Athletics, Guns
  • AVERAGE (+1): Deceit, Endurance, Fists, Investigation, Resolve, Stealth

STUNTS & ABILITIES

ASARI (-3 REFRESH)

  • LONG LIVED (0):
    While they do not heal faster than other species, Asari are known to reach 1,000 years of age.
  • A MASTER OF HER OWN NERVE IMPULSES (-1):
    Asari control of their nervous systems for the purpose of merging themselves with others to mate allows them to be talented Biotics as well as gives them limited ability to Telepathically meld with others. Asari gain an innate ability to use Biotics without implants and with a +1 to their skill roll.
  • BEAUTY (-1 REFRESH):
    Any seduction attempts an Asari makes with Rapport receive a +2 bonus provided the target is someone who could be receptive to it (this isn’t always a simple case of gender and preference).
  • HEIGHTENED REFLEXES (-1 REFRESH):
    When moving as part of another activity, Asari may move one additional zone without taking the –1 penalty for a supplemental action.

BIOTICS

BARRIER (-1 REFRESH)

DAMAGE: 2 RANGE: 0 PENETRATION: 0

NOTES: Armor: 1 while active. Detonate for Damage: 2 to 1 target in same zone. +3 to Recharge Penalty for Powers and Abilities.
RECHARGE: 2 + 1 = 3


THROW (-1 REFRESH)

DAMAGE: 1 RANGE: 0-5 PENETRATION: 0

NOTES: Aspect: Knocked Prone. Throw targets.
RECHARGE: 1 +1 = 2

To throw something one zone requires the maneuver to generate a number of shifts equal to 1 plus the weight factor of the target (a normal person (human, asari, quarian etc.) has a weight factor of 2, a volus has a weight factor of 1, a Krogan is 3). Each additional zone costs as much as the previous zone did plus one, so the cost increases dramatically over distance. If a target is suspended by another power such as Pull or Singularity then reduce their weight factor to 0.


WARP (-1 REFRESH)

DAMAGE: 2 RANGE: 0-5 PENETRATION: 1

NOTES: Prevents regeneration powers from working.
RECHARGE: 2 +1 = 3

Make an attack using the biotic skill up to 5 zones away resisted by the target’s defenses as normal. Warp causes a Damage: 2 attack with 2 Penetration if the target is struck. Also, consequences created by Warp to species such as the Krogan or Vorcha cannot be cleared out by their fast healing abilities.


ADVANCEMENTS (-0 REFRESH)

2 Advancements per Refresh.

WELL EQUIPPED (-0 ADVANCEMENT)

Start the game with 1 additional point of equipment per Advance spent.

REFRESH 07

REFRESH SPENT: -06
REFRESH TOTAL: 01

WEAPONS & ARMOR (4 Resource Points)

M-3 PREDATOR

DAMAGE: 1 RANGE: 0-3 PENETRATION: 1 BULK: 1 COST: 1

NOTES: Aspect: Weak Against Shields.


ASARI COMMANDO BATTLESUIT

Armor: 0 Mass: 0 Bulk: 0 Cost: 3

LIGHT KINETIC SHIELD GENERATOR

Defense Bonus: +1 Consequence: Mild

UPGRADES: Enviro-Suit.
NOTES: Full enviroment suit with shield harness.

STRESS

Physical: OOOO
Mental: OOOO

CONSEQUENCES

Mild:
Moderate:
Severe:
Extreme:

Bio:

BACKGROUND

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RISING CONFLICT

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THE STORY

STORY TITLE:
GUEST STARRING:

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GUEST STAR

STORY TITLE:
STARRING:

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GUEST STAR REDUX

STORY TITLE:
STARRING:

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Kari Sh'uria

Mass Effect: From the Ashes HumAnnoyd