Korek Drancoba

Brutal Batarian Brawler

Description:

ASPECTS:

HIGH CONCEPT: BRUTAL BATARIAN BRAWLER

  • Invoke:
  • Compel: .

TROUBLE: HUNTED BY THE BLUE SUNS

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FORMER LEG-BREAKER OF ARIA T’LOAK

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TOUGH AS NAILS

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FIERCELY LOYAL TO HIS FRIENDS

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SKILLS: 25

  • SUPERB (+5): .
  • GREAT (+4): Fists
  • GOOD (+3): Endurance, Guns, Intimidation
  • FAIR (+2): Alertness, Athletics, Might
  • AVERAGE (+1): Contacting, Investigation, Leadership, Resolve, Stealth, Survival

STUNTS & ABILITIES

BATARIAN (-3 REFRESH)

  • KEEN SIGHT (-1 REFRESH):
    Batarians have 2 sets of eyes one on top of the other. This provides them with better eyesight than most other species. When making any perception related skill rolls, batarians gain a +2 if using their sight.
  • LOW LIGHT VISION (–1 REFRESH)
    Batarians have eye structures that are better than average at seeing in dark conditions. They can ignore darkness aspects, except for aspects coming from the complete absence of light (such as Pitch Black).
  • INSULAR CULTURE (+1 REFRESH)
    To many batarians seem gruff, arrogant and prone to using violence to solve conflicts. They also have a reputation as slavers and pirates. Because of this batarians suffer a penalty of -1 in conflicts not involving Intimidation.
  • HARD TO KILL (–2 REFRESH)
    Batarians are sturdy and have a great resistance to pain. They automatically gain an additional stress box. They can also take an additional mild physical consequence.

BLADE ARMOR (-1 REFRESH) (-1 Advancement)

DAMAGE: 1 RANGE: 0 PENETRATION: 0

NOTES: Damage attackers with Spin. Adds +1 Armor while active.
RECHARGE: 1 +4 = 5

Increases damage from Fists attacks to 1 and allows the character to inflict Damage: 1 to any opponent he gains Spin on while defending against their Fists or Weapon attack.

The Recharge of Biotics, Combat Mastery and Tech Talents is increased by +3 as long as Blade Armor is active.

  • INCREASED DURABILITY
    Increase the Armor of the character by 1 while the power is active. This will not stack with Tech Armor, Barriers or Fortification but it does stack with normal armor.

ADVANCEMENTS (-2 REFRESH)

Gain 2 ADVANCEMENTS per Refresh spent.

WELL EQUIPPED (-3 ADVANCEMENTS)

Start the game with 1 additional point of equipment per Advance spent.

REFRESH 7

REFRESH SPENT: -6
REFRESH TOTAL: 1

WEAPONS & ARMOR

(7 Resource Points)


AT-12 RAIDER SHOTGUN

DAMAGE: 3 RANGE: 0-2 PENETRATION: 0 BULK: 2 COST: 2

UPGRADES:
NOTES: Scattershot (page 129). Aspect: Integral Recoil Compensators.


BATARIAN STATE ARMS MEDIUM ARMOR

Armor: 2 Mass: 0* Bulk: 3

LIGHT KINETIC SHIELD GENERATOR

Defense Bonus: +1 Consequence: Mild

UPGRADES: Lightweight Materials x1*.
Cost: 5
NOTES:

Provides one additional Mild Consequence but penalizes the Recharge of any Biotics by -3 because of its Bulk and penalty to Alertness and Athletics reduced to 0 because of Lightweight Materials Upgrade.

STRESS

Physical: OOOOOO
Mental: OOOO

CONSEQUENCES

Mild:
Mild (Armor):
Mild (Toughness):
Moderate:
Severe:
Extreme:

Bio:

BACKGROUND

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RISING CONFLICT

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THE STORY

STORY TITLE:
GUEST STARRING:

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GUEST STAR

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STARRING:

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GUEST STAR REDUX

STORY TITLE:
STARRING:

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Korek Drancoba

Mass Effect: From the Ashes HumAnnoyd