Layla Riley

Powerful Human Biotic

Description:

ASPECTS:

HIGH CONCEPT: MERCURIAL BIOTIC POWERHOUSE

  • Invoke:
  • Compel: .

TROUBLE: WHAT I WOULDN’T GIVE FOR REAL POWER

  • Invoke:
  • Compel:

FIERCELY INDEPENDENT

  • Invoke:
  • Compel:

HEART OF GOLD

  • Invoke:
  • Compel:

DEAD SEXY

  • Invoke:
  • Compel:

SKILLS: 25

  • SUPERB (+5): .
  • GREAT (+4): Biotic
  • GOOD (+3): Resolve, Rapport
  • FAIR (+2): Academics, Athletics, Contacting, Empathy
  • AVERAGE (+1): Alertness, Deceit, Endurance, Guns, Investigation, Medicine, Stealth

STUNTS & ABILITIES

HUMANITY (+1 REFRESH)

  • UPSTART SPECIES (+1)
    Many races resent the fact that humanity gained a seat on the council so soon after first contact. The batarians in particular clashed with human interests in the Verge, blaming them for depriving them of valuable resources. Because of this humans suffer a penalty of -1 in social conflicts.

BIOTICS

BARRIER (-1 REFRESH) (2 Advancements)

DAMAGE: 2 RANGE: 0 PENETRATION: 0

NOTES: Armor: 2 while active. Detonate for Damage: 2 to 1 target in same zone. +1 to Recharge Penalty for Powers and Abilities.
RECHARGE: 2
  • INCREASED DURABILITY
    Increase the Armor of the character by 1 for a maximum of 2.
  • RECHARGE REDUCED
    The Recharge Penalty to Biotics, Combat Mastery and Tech Talents is reduced to +1 instead of +3.


PULL (-1 REFRESH)

DAMAGE: n/a RANGE: 0-3 PENETRATION: n/a

NOTES: Aspect: Floating Helplessly. Lasts 1 Exchanges.
RECHARGE: 1

This effect only works on targets whose kinetic shields or barriers are down. Make an Block action with the Biotics skill versus an opponent’s Athletics or Might up to 3 zones away. If successful then the target is lifted in the air for an Exchange and has the Aspect “Floating Helplessly” applied to them until the beginning of the biotic’s next action. Their Athletics checks against all attacks are Blocked as well.

Can be detonated by Biotic Charge, Reave, Shockwave or Warp.


THROW (-1 REFRESH) (2 Advancements)

DAMAGE: 1 RANGE: 0-5 PENETRATION: 0

NOTES: Aspect: Knocked Prone. Throw targets.
RECHARGE: 1 (2 with Barrier up)

To throw something one zone requires the maneuver to generate a number of shifts equal to 1 plus the weight factor of the target (a normal person (human, asari, quarian etc.) has a weight factor of 2, a volus has a weight factor of 1, a Krogan is 3). Each additional zone costs as much as the previous zone did plus one, so the cost increases dramatically over distance. If a target is suspended by another power such as Pull or Singularity then reduce their weight factor to 0.

  • INCREASED THROW
    The Biotic gets a +2 shifts for determining knock back.
  • INCREASED DETONATION
    Increase the stress caused biotic detonations by two to Weapon 4. This damage is not cumulative with other Increased Detonation powers.


ADVANCEMENTS (-3 REFRESH)

2 Advancements per Refresh.

WELL EQUIPPED (-2 ADVANCEMENTS)

Start the game with 1 additional point of equipment per advance spent.

REFRESH 08

REFRESH SPENT: -6
REFRESH TOTAL: 2

WEAPONS & ARMOR

(6 Resource Points)


M-3 PREDATOR

DAMAGE: 1 RANGE: 0-3 PENETRATION: 1 BULK: 1 COST: 1

NOTES: Aspect: Weak Against Shields.


LIGHT KINETIC SHIELD HARNESS

Defense Bonus: +1 Consequence: Mild

NOTES:
TOTAL COST: 2

BIOTIC AMP

PRODIGY AMP

Range Bonus: -1 Recharge Modifier: -2 Duration Bonus: +2 Biotics: +0

Qualities: None.
Cost: 3

STRESS

Physical: OOOO
Mental: OOOOO

CONSEQUENCES

Mild:
Moderate:
Severe:
Extreme:

Bio:

BACKGROUND

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RISING CONFLICT

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THE STORY

STORY TITLE:
GUEST STARRING:

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GUEST STAR

STORY TITLE:
STARRING:

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GUEST STAR REDUX

STORY TITLE:
STARRING:

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Layla Riley

Mass Effect: From the Ashes HumAnnoyd