Ravanor Nax

Krogan Bounty Hunter

Description:

ASPECTS:

HIGH CONCEPT: RELENTLESS KROGAN BOUNTY HUNTER

  • Invoke:
  • Compel: .

TROUBLE: NO COMPROMISES

  • Invoke:
  • Compel:

A SURVIVOR NO MATTER THE COST

  • Invoke:
  • Compel:

BIG. EVEN FOR A KROGAN

  • Invoke:
  • Compel:

(PLAYER CHARACTER) HAS MY FULL LOYALTY

  • Invoke:
  • Compel:

SKILLS: 25

  • SUPERB (+5): .
  • GREAT (+4): Endurance, Might
  • GOOD (+3): Intimidation, Guns
  • FAIR (+2): Athletics, Alertness, Investigation
  • AVERAGE (+1): Contacts, Pilot, Resolve, Survival, Weapons

STUNTS & ABILITIES

KROGAN (-3 REFRESH)

  • GRUFF AND SELFISH (+1 )
    Krogan look out for themselves and rarely consider others. The character suffers a –1 penalty when making social interaction rolls with characters of a species other than Krogans.
  • GREAT STRENGTH (–1)
    The high gravity and harsh environment of the Tuchanka has made Krogan extremely strong. They gain a +1 to all Might rolls. Including whenever using Might in conjunction with grappling.

Also, although they’re a bit slow to get moving, once at full speed they’re very difficult to stop. When running for one exchange to build up speed, the Krogan also gains a +2 to break any physical blocks in his way. This stacks with their Might.

  • BRUTAL STRENGTH (-1)
    This allows you to inflict a 2-stress hit on an a grappled opponent as a supplemental action during hand to hand combat.
  • REGENERATION (-0)
    No wound is permanent for Krogan. Even extreme consequences will heal given enough time—usually a couple of years, but sometimes as fast as a few months. Krogan are also extremely long lived.
  • SUVIVOR (-1)
    After surviving on nuclear ravaged Tuchanka Krogan are unaffected by harsh environmental conditions, such as freezing temperatures or extreme heat. They are immune environmental aspects related to those extremes.
  • TOUGH (-1)
    All krogan may take an additional mild physical consequence at a cost of –1.

FORTIFICATION (-1 REFRESH)

COOLDOWN: 2 +6 = 8

Activating this Power takes a supplemental action and provides a character with Armor 1 against all attacks. This stacks with any Armor the character may already have and Weapon Penetration works the same against it as normal armor. It will also remain in place until purged or deactivated even if its armor is exceeded by an attack.

It does not stack with Tech Armor or Barrier.

The Fortification can be purged and send its charge to the character’s gauntlets for a hand to hand attack. The attacker rolls his Fists skill against the defender’s Athletics for a Damage: 2 attack. This action drops the Tech Armor for that full Exchange.

The Recharge of Biotics, Combat Mastery and Tech Talents is increased by +3 as long as Fortification is active.

STUNTS (-1 REFRESH)

  • WRESTLER
    As a trained wrestler, you may use Might skill instead of Fists to attack in combat.

ADVANCEMENTS (-1 REFRESH)

Gain 2 ADVANCEMENTS per Refresh spent.

WELL EQUIPPED (-2 Advances)

Start the game with 1 additional points of equipment per Advance spent.

REFRESH 07

REFRESH SPENT: -6
REFRESH TOTAL: 1

WEAPONS & ARMOR

(6 Resource Points)


GRAAL SPIKE THROWER

DAMAGE: 3 RANGE: 0-4 PENETRATION: 0 BULK: 3 COST: 2

NOTES: Scattershot (page 129) REMOVED.


KROGAN MEDIUM HOPLITE ARMOR

ARMOR: 2 MASS: 1 BULK: 3 CONSEQUENCE: Mild

LIGHT KINETIC SHIELD GENERATOR

DEFENSE BONUS: +1 CONSEQUENCE: Mild
UPGRADES:
TOTAL COST: 4

Notes: Athletics -1 and Alertness -1 because of Mass. Biotic Powers, Combat Mastery Abilities and Tech Mastery Talents have Recharge increased by 3 because of Bulk.

STRESS

Physical: OOOOO
Mental: OOO

CONSEQUENCES

Mild:
Moderate:
Severe:
Extreme:

Bio:

BACKGROUND

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RISING CONFLICT

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THE STORY

STORY TITLE:
GUEST STARRING:

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GUEST STAR

STORY TITLE:
STARRING:

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GUEST STAR REDUX

STORY TITLE:
STARRING:

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Ravanor Nax

Mass Effect: From the Ashes HumAnnoyd