Krogan

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The Krogan evolved in a hostile and vicious environment. Until the invention of gunpowder weapons, ‘eaten by predators’ was still the number one cause of Krogan fatalities. Afterwards, it was ‘death by gunshot’.

When the Salarians discovered them, the Krogan were a brutal, primitive species struggling to survive a self-inflicted nuclear winter. The Salarians culturally uplifted them, teaching them to use and build modern technology so they could serve as soldiers in the Rachni War.
Liberated from the harsh conditions of their homeworld, the quick-breeding Krogan experienced an unprecedented population explosion. They began to colonize nearby worlds, even though these worlds were already inhabited. The Krogan Rebellions lasted nearly a century, only ending when the Turians unleashed the genophage, a Salarian-developed bioweapon that crushed all Krogan resistance.

The genophage makes only one in 1,000 pregnancies viable, and today the Krogan are a slowly dying breed. Understandably, the Krogan harbor a grudge against all other species, especially the Turians.

SAMPLE ASPECTS:

  • ASPECT
  • ASPECT
  • ASPECT

KROGAN (-2 REFRESH)

  • GRUFF AND SELFISH (+1 )
    Krogan look out for themselves and rarely consider others. The character suffers a –1 penalty when making social interaction rolls with characters of a species other than Krogans.
  • GREAT STRENGTH (–1)
    The high gravity and harsh environment of the Tuchanka has made Krogan extremely strong. They gain a +1 to all Might rolls. Including whenever using Might in conjunction with grappling.

Also, although they’re a bit slow to get moving, once at full speed they’re very difficult to stop. When running for one exchange to build up speed, the Krogan also gains a +2 to break any physical blocks in his way. This stacks with their Might.

  • REGENERATION (-0)
    No wound is permanent for Krogan. Even extreme consequences will heal given enough time—usually a couple of years, but sometimes as fast as a few months. Krogan are also extremely long lived.
  • SUVIVOR (-1)
    After surviving on nuclear ravaged Tuchanka Krogan are unaffected by harsh environmental conditions, such as freezing temperatures or extreme heat. They are immune environmental aspects related to those extremes.
  • TOUGH (-1)
    All krogan may take an additional mild physical consequence at a cost of –1.

OPTIONAL

  • BRUTAL STRENGTH (-1)
    This allows you to inflict a 2-stress hit on an a grappled opponent as a supplemental action during hand to hand combat.
  • EVEN TOUGHER (-1 or -2)
    Krogan may decide to improve their innate toughness and gain an additional stress box . At a cost of –2 Refresh, krogan gain two additional stress boxes.
  • ENHANCED RECOVERY (-1 )
    Out of combat Krogan recover physical consequences as if they were one level lower (a moderate recovers as if it were mild, etc.).
  • EXTRAORDINARY RECOVERY (-1)
    Requires Enhanced Recovery. Additionally, in combat once per scene a Krogan may clear away a mild physical consequence with a supplemental action.

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Krogan

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