Combat Mastery

MEFtA_PgHeader_CombatMastery.png

Soldiers are pure combat specialists: no one is tougher or more suited to taking down enemies with barrages of gunfire. Soldiers have thorough weapons training and can use all special ammo types as well as grenades. High-level operatives are outfitted with ocular synaptic processors that allow them to focus on targets with lethal accuracy. They can also have synthetic adrenaline injectors that increase their reflexes and even their ability to withstand damage.

To access any of these abilities a character needs an aspect relating to being a highly trained soldier.

ADVANCES

Each Tech Talent, Biotic Power or Combat Mastery Ability requires the character to spend a Refresh to gain access to the base ability. Each one can be improved by spending Advances on Improvements. Each Refresh spent will buy two Advance Points that can be spent on any combination of Improvements.

ABILITY COOLDOWN

All Tech Talents, Biotic Powers and Combat Mastery Abilities have a Recharge number which determines how often it can be used. Armor and Weapons add their Bulk to the Recharge number and that sum is the amount of rounds it takes until the character can use a Tech Talent, Biotic Power or Combat Mastery ability again. So if a character with a combined Bulk of +3 attacked a charging Krogan with a CRYO BLAST (Recharge: 2) they would not be able to use any of their Tech or Biotic abilities for 5 rounds. Obviously it is important for characters who use a lot of Tech, Powers or Abilities to keep the Bulk of their Weapons and Armor to a minimum.


Main Page

Combat Mastery

Mass Effect: From the Ashes HumAnnoyd