Salarians

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The second species to join the Citadel, the Salarians are warm-blooded amphibians with a hyperactive metabolism. Salarians think fast, talk fast, and move fast. To Salarians, other species seem sluggish and dull-witted. Unfortunately, their metabolic speed leaves them with a relatively short life span; Salarians over the age of 40 are a rarity.

The Salarians were responsible for advancing the development of the primitive Krogan species to use as soldiers during the Rachni Wars. They were also behind the creation of the genophage bioweapon the Turians used to quell the Krogan Rebellions several centuries later.

Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more then they let on.

SAMPLE ASPECTS:

  • NONLINEAR THINKER
  • THINK FAST, TALK FAST, MOVE FAST
  • TEN MOVES AHEAD OF EVERYONE ELSE

SALARIANS (-1 REFRESH)

  • AMPHIBIOUS (–1):
    Salarians are equally at home in air or liquid environments and don’t have to make an Athletics roll for normal swimming movements and they can move at their normal rate through liquid. They can also breath normally in water or air based environments.
  • HIGH SPEED METABOLISM (-1):
    Salarians only require one hour of sleep each day. This does not give them the healing benefits of a day of rest in only one hour; it only mitigates the need for 8 hours of sleep. Natural healing still works as normal. Any task that normally takes a few days or longer is reduced one step on the time scale (page 65, Doing Things chapter) if the character devotes himself to it full time.
  • SHORT LIVED (+1)
    Salarians have short lifespans. They typically only live for 40 years before dying of old age. If a game lasts longer than a few years of in-game time, any character from this species will pass away before the game is over.

OPTIONAL

  • PHOTOGRAPHIC MEMORY (-1):
    You have an ability to find obscure connections between data. Any scholarly research you do is completed two time increments (page 65, Doing Things chapter) faster than usual.

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Salarians

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